🔄Lotuz Arch

Lotuz SyncSketchUp → 3ds Max live link

Push geometry between the two apps without FBX — no flipped axes, wrong units, or broken texture paths.

Requires: SketchUp 2025+ ⟷ 3ds Max 2025+ · Windows

Why not FBX

Four fixes you always do by hand

Export FBX then import into Max is the common path — and where most rework is born.

Model tipped on its side

SketchUp exports Y-up, Max expects Z-up. Rotate every time.

Wrong units

Inches become centimetres; the model is tens of times too big.

Broken texture paths

FBX writes relative paths that point nowhere on the Max machine.

One solid becomes a thousand pieces

Split by material, then merge again by hand.

Lotuz Sync owns both ends — a SketchUp plugin and a 3ds Max tool — so geometry moves natively with no intermediate format. Those four problems disappear because their cause is gone.

Real results

Corona renders from this pipeline

Modeled in SketchUp, synced to 3ds Max, rendered in Corona. No FBX, no reassigning materials.

Corona render of a building modeled in SketchUp and synced with Lotuz Sync
Glass, brick and metal keep correct materials after landing in Max.
Facade material detail after sync to 3ds Max
Tune Corona in Max, sync again — hand edits stay intact.
Four actions

Which button, when

📦

Full-file Sync

First pass, or when you want a full rebuild.

Update

Later passes — only push what changed, much faster.

🔴

Live

Turn on and keep editing in SketchUp; Max rebuilds after ~2s.

📷

Scene Sync

Bring cameras and sun direction from scenes into Max.

🎨

Materials by name

Existing names keep your Corona materials; only new names rebuild.

🧬

Smart instances

50 identical chairs transfer once; Max instances share one mesh.

Honest limits

What it does not do

  • !

    No raw CAD dumps

    .dwg imports with hundreds of thousands of junk faces are skipped instead of freezing the machine.

  • !

    Heavy objects skipped

    Default cap is 100,000 faces per object. Split first if you need them.

  • !

    One direction only

    SketchUp → 3ds Max today. Edits in Max do not push back to SketchUp.

  • !

    Windows only

    No macOS build yet.