Push geometry between the two apps without FBX — no flipped axes, wrong units, or broken texture paths.
Requires: SketchUp 2025+ ⟷ 3ds Max 2025+ · Windows
Export FBX then import into Max is the common path — and where most rework is born.
SketchUp exports Y-up, Max expects Z-up. Rotate every time.
Inches become centimetres; the model is tens of times too big.
FBX writes relative paths that point nowhere on the Max machine.
Split by material, then merge again by hand.
Lotuz Sync owns both ends — a SketchUp plugin and a 3ds Max tool — so geometry moves natively with no intermediate format. Those four problems disappear because their cause is gone.
Modeled in SketchUp, synced to 3ds Max, rendered in Corona. No FBX, no reassigning materials.


First pass, or when you want a full rebuild.
Later passes — only push what changed, much faster.
Turn on and keep editing in SketchUp; Max rebuilds after ~2s.
Bring cameras and sun direction from scenes into Max.
Existing names keep your Corona materials; only new names rebuild.
50 identical chairs transfer once; Max instances share one mesh.
.dwg imports with hundreds of thousands of junk faces are skipped instead of freezing the machine.
Default cap is 100,000 faces per object. Split first if you need them.
SketchUp → 3ds Max today. Edits in Max do not push back to SketchUp.
No macOS build yet.
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